![]() The Flowering Benches – Teddy van Brugh (2014) To compensate for all the good looking art, here’s a screenshot of a masterpiece created in-game with the super early prototype: While waiting for the art assets, Teddy has also began tinkering on the housing part of the game! It’s unclear when this will be added to the game proper, but at least the foundation has been laid. Sometimes, when you’re fighting enemies of mixed seasons, you’ll just have to pick your poison! To combat the enemies of the temple effectively, you’ll have to pay close attention to the season of the enemies you’re fighting, and try to alter the environment to counter it. Just like with the Knights, if the season of the room matches the wizard’s colors, it will gain a powerful special ability! Just like with the Season Knight we posted a while back, the Season Wizards will come in three different varieties. Here’s a set of animations for the Autumn Wizard: We felt we wanted to try out enemy compositions as soon as possible, so Fred has taken a break from transition animations and returned focus to the enemies! Vilya is closing in on finishing up all the rooms, so here’s a few of the more recent one she’s been making: We haven’t decided how autumn will affect the playfield yet, but we’re thinking along the lines of mushrooms, which will pop and release blinding spores if you touch them.īack from Dreamhack and onto working, we’ve dived right back into the Temple of Seasons! The summer head will leave a trail of fire, damaging anyone who walks through it (although unlike the ice blast, players can actually affect where the fire breath will land). The winter head, as seen in the gif, will freeze the ground causing players to slip around. (Note: the gif is animated a bit slower than the real game for some reason)Īs you can see from the gif, we’ve decided that all hydras should have the summer head, and also to use cleaner, more stylized backgrounds in white and gray!Īll breath attacks will cause some lingering effect on the floor, making the battle more difficult. Here’s a gif from the currently very crude prototype, giving a little glimpse of how it’s going to work! ( Boss spoiler alert) Fred has been churning out some graphics for the hydra faces as well. Our hopes for the housing system is to provide a little break, create a potential money sink, and give players some multiplayer bragging rights with their rare furniture! Rooms will always have the same spawns when you first enter them which can be very useful while farming Bloomos, Helloweeds, Peckos, etc.This week Vilya has been bringing Teddy’s housing prototype to life, with both a GUI and proper graphics! Some mobs are faster to farm if you leave the area and reset the spawns. ![]() Then this goes for 1-2 "waves" I would call them and then 15-20 minutes some rabbys but not that manyĤ. ![]() I dont know if its me or its really programmed but if I start grinding the mob I want doesnt appear in masses, but if I grind for 15-20 minutes (for e.g. Kill every mob not only that one you want to grind Gives more money, items, EXP and room to spawn the mob you wantģ. ![]() You dont need to re-enter the place your farming nearly all my places are farmable with respawning They respawn very fast.Ģ. Some things you might need to know before starting:ġ. I will continue the Guide only as far as I have the Cards In this guide I want to help finding the best place to farm a card. Tai Ming 2/5 (Still grinding those Cards D) ![]()
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